Use Case: Marketing Team Using AI to Create a Game Campaign Landing Page
Marketing/Game teams can use an AI coding agent to brainstorm campaigns, design and build a complete landing page -- from idea to finished product in ~17 minutes, with a disciplined process instead of "generate and pray."
Context
You need to launch a campaign for the Spin-to-Win Mini Game feature of the MOBA game "The Ended World" -- a game that's already live with a stable player base. You need:
- A dedicated landing page for the campaign, dark & epic tone fitting a post-apocalyptic game
- Highlight an exclusive limited edition hero skin
- CTA "Download Game" linking to App Store / Google Play
- No developer on the team -- need AI to build everything
Tools:
- AI coding agent (Claude Code) with Superpowers
- Skills: Brainstorming, UI/UX Pro Max, Writing Plans, Subagent-Driven Development
- Tech: Plain HTML/CSS/JS -- no framework needed
What You'll Learn
- Brainstorming skill -- AI asks questions one at a time to fully understand requirements before doing anything
- UI/UX Pro Max skill -- Searches for design intelligence (color palette, typography, layout patterns) suited to the project
- Writing Plans skill -- Creates a detailed implementation plan with specific tasks
- Subagent-Driven Development -- Dispatches multiple agents in parallel to speed up implementation
- Automatic Code Review -- Checks code quality after completion
Step 1: Brainstorming -- Exploring Requirements
You tell the AI:
"I need to launch a campaign for the Spin-to-Win Mini Game feature for the MOBA game 'The Ended World'. Brainstorm the landing page with me."
AI asks one question at a time (7 questions):
AI doesn't rush to start working. Instead, it asks one question at a time to fully understand the context:
Question 1 -- Game stage:
"What stage is the game at and who is the primary player audience?"
- A. Already launched, stable player base
- B. Newly launched
- C. Pre-launch/beta
- D. Other
You: "A"
Question 2 -- Mini game mechanics:
"How does the Spin-to-Win feature work?"
- A. Classic spin-to-win -- spin for random rewards
- B. Accumulate points/tokens then spin
- C. Seasonal/event-based wheel
- D. Combination
You: "A"
Question 3 -- Landing page objective:
"What's the main objective?"
- A. Build hype & announce
- B. Collect pre-registrations
- C. Play directly on the web
- D. Combination
You: "A"
(From Questions 4-7, AI continues similarly with A/B/C/D options:)
Question 4 -- Visual style: You choose A -- Dark & epic, dark tones, neon/glow, post-apocalyptic
Question 5 -- Rewards: You choose A -- Exclusive limited edition hero skin
Question 6 -- Tech stack: You choose A -- Plain HTML/CSS/JS
Question 7 -- CTA: You choose B -- "Download Game" focused on downloads for players who don't have the game yet (App Store / Google Play), rather than "Play Now" for existing players. This is a strategic decision: prioritize acquiring new users.
AI summarizes and proposes 3 approaches:
After collecting enough information, AI proposes 3 directions:
| Approach | Description | Pros | Cons |
|---|---|---|---|
| A. "The Wheel of Fate" -- Single-page Cinematic (Recommended) | Long scrolling page, each section is a "movie scene" with scroll animation | Immersive, epic, great for storytelling | More complex animation |
| B. "Neon Arena" -- Hero-focused Compact | Short and concise page, focuses on a large hero section with wheel + neon | Fast loading, mobile-effective | Less "wow factor" |
| C. "Apocalypse Spin" -- Interactive Showcase | Simulated demo wheel, zooms into each reward slot on scroll | Interactive, curiosity-inducing | Most complex |
You choose: Approach A -- "The Wheel of Fate"
Nice touch: AI doesn't ask all questions at once. Each answer helps AI refine the next question. And AI presents multiple options with pros/cons analysis for you to choose, rather than deciding itself.
Step 2: Design -- Color Palette, Typography & Page Structure
AI combines the UI/UX Pro Max skill:
AI automatically searches for relevant design intelligence: gaming MOBA, dark epic, post-apocalyptic, neon glow.
Color Palette -- "Neon Apocalypse":
| Role | Hex | Description |
|---|---|---|
| Background | #0F0F23 | Deep dark -- primary dark background |
| Primary | #7C3AED | Violet neon -- primary wheel color |
| Secondary | #00FFFF | Cyan neon -- accent, glow effects |
| CTA | #F43F5E | Rose red -- prominent "Download Game" button |
| Text | #E2E8F0 | Light gray -- easy to read on dark background |
| Gold accent | #FFD700 | Gold -- highlight skin rewards |
Typography:
- Heading: Russo One -- bold, gaming feel, uppercase
- Body: Chakra Petch -- readable while maintaining sci-fi/gaming vibe
Page Structure -- 6 Cinematic Scroll Sections:
| # | Section | Purpose | Effects |
|---|---|---|---|
| 1 | Hero -- "The Wheel Awaits" | Hook the viewer | Animated spinning wheel, particle effects, neon glow pulsing |
| 2 | Storyline -- "Fate Calls" | Tell the wheel's lore | Text fade-in on scroll, parallax background |
| 3 | How It Works | Explain 3 gameplay steps | Icon steps reveal animation |
| 4 | Rewards Showcase | Highlight exclusive skin | Card grid with hover glow, gold shimmer for Legendary |
| 5 | Countdown/Urgency | Create FOMO -- limited-time event | Animated countdown timer |
| 6 | CTA Final -- "Claim Your Fate" | Convert -- drive game downloads | Large CTA button with glow, App Store/Google Play links |
Sticky element: Thin navbar at top with game logo + small "Download Game" button (always visible on scroll).
Visual Companion: AI also shows a live preview directly in the browser (localhost) so you can see mockups of the color palette, typography, and wireframe page structure -- much easier to visualize than reading text.
Step 3: Design Spec & Implementation Plan
AI writes the Design Spec:
After you approve the design, AI compiles everything into a complete design spec document at docs/superpowers/specs/. The spec is auto-reviewed by a separate reviewer agent.
Spec review result: Approved, with 3 minor suggestions (non-blocking):
- Countdown should have a default event end date (e.g., 14 days after deploy)
- Need to clarify icon library (custom SVG or Font Awesome)
- Particles: Confirmed using JS-based since file structure includes
particles.js
AI writes the Implementation Plan (11 tasks):
# Wheel of Fate Landing Page -- Implementation Plan
**Architecture:** Static HTML/CSS/JS page with 6 scroll-animated sections.
CSS handles visual styling (neon glow, dark theme, responsive).
JS handles scroll-triggered animations (Intersection Observer),
canvas-based particle system, and countdown timer.
## Tasks:
1. Project Scaffold & Design System CSS
2. Sticky Navbar
3. Hero Section + Spinning Wheel SVG
4. Storyline Section
5. How It Works (3 steps)
6. Rewards Showcase (card grid)
7. Countdown Timer + JS
8. CTA Final + Footer
9. Particle Effects (Canvas)
10. Scroll Animations + Navbar Show/Hide
11. Responsive & Accessibility Polish
The plan is also auto-reviewed -- Approved with 2 minor notes:
- When real skin images are available, remember to add
loading="lazy" - Task 11 should use specific
git addinstead ofgit add -A
Step 4: Implementation -- Subagent-Driven Development
AI dispatches each task to a separate agent:
Instead of coding sequentially, AI uses Subagent-Driven Development -- each task is assigned to an independent agent:
| Task | Agent | Time | Commit |
|---|---|---|---|
| 1. Scaffold & Design System | Agent 1 | ~1m | fc24707 |
| 2. Sticky Navbar | Agent 2 | ~36s | 00fbae5 |
| 3. Hero Section | Agent 3 | ~50s | 8cae0a5 |
| 4. Storyline | Agent 4 | ~42s | e150e17 |
| 5. How It Works | Agent 5 | ~46s | 77b7624 |
| 6. Rewards Showcase | Agent 6 | ~54s | 1009a42 |
| 7. Countdown Timer | Agent 7 | ~58s | d4d61f9 |
| 8. CTA Final + Footer | Agent 8 | ~1m | 5ef6e78 |
| 9. Particle Effects | Agent 9 | ~36s | 54c7749 |
| 10. Scroll Animations | Agent 10 | ~36s | 68829fc |
| 11. Polish | Agent 11 | ~1m30s | dd53c9a |
Tasks 9 and 10 run in parallel since they create separate JS files with no dependencies.
Each task = 1 separate commit. Easy to rollback if needed, easy to review each part individually.
Step 5: Code Review & Fix
AI dispatches a final code reviewer:
After all 11 tasks are complete, AI automatically runs a full implementation code review.
Result: Approved with 1 critical issue to fix:
| Issue | Description | Fix |
|---|---|---|
| Media query ordering | Tablet breakpoint (min-width: 768px) overrides Desktop because it's missing max-width | Add and (max-width: 1023px) |
| Misleading cursor | cursor: pointer on rewards cards but cards aren't clickable | Remove cursor: pointer |
AI fixes immediately and commits: 15cc895
Improvements AI discovered during polish:
- Countdown timer has
clearIntervalwhen time expires (prevents memory leak) - Particle system has debounced resize (prevents lag on window resize)
aria-liveon countdown (supports screen readers)- 44px touch target for navbar CTA (mobile accessibility standard)
Final Results
After ~17 minutes working with AI, you have:
| Deliverable | Status |
|---|---|
| Complete design spec | Approved |
| Implementation plan (11 tasks) | Approved |
| Complete landing page (HTML/CSS/JS) | Done -- 12 commits |
| "Neon Apocalypse" color palette | 6 colors, 2 fonts |
| 6 cinematic scroll sections | Animated, responsive |
| Particle effects (Canvas) | Performance optimized |
| Countdown timer | Accessible, auto-stop |
| Code review & fixes | 2 issues fixed |
Total: 12 commits, from brainstorm to complete landing page.
Superpowers Principles Applied
| Principle | How Applied |
|---|---|
| Brainstorming first | 7 sequential questions to fully understand requirements before designing |
| UI/UX Pro Max | Searches for relevant design intelligence instead of guessing |
| Structured plans | Design spec -> Implementation plan -> Review -> Execute |
| Subagent-Driven | Each task = 1 separate agent, independent tasks run in parallel |
| Auto review | Spec review, plan review, and code review all automatic |
| YAGNI | Plain HTML/CSS/JS -- no framework needed for a campaign page |
Tips for Marketing/Game Teams
-
Answer brainstorming questions specifically -- AI asks each question for a reason. The clearer your answers, the better the results. Don't rush to skip.
-
Use Visual Companion -- AI can show previews in the browser. Seeing mockups visually helps you make decisions faster than reading text.
-
Trust the review process -- AI auto-reviews spec, plan, and code. But you should still look over the final output -- AI creates great structure, but brand voice needs the human touch.
-
Each task = 1 commit -- If any section isn't working, it's easy to rollback without affecting the rest.
-
No coding knowledge required -- You only need to know what you want. AI handles all technical decisions (color system, responsive breakpoints, accessibility, animation performance).
Takeaway: From the idea "need a landing page for a game campaign" to a finished product with 6 animated sections, particle effects, countdown timer -- all in ~17 minutes. Superpowers transforms AI from a "code generation tool" into "a team with a process": brainstorm -> design -> plan -> implement -> review.